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Author Topic: Name [lvl] script  (Read 4645 times)
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vicho815
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« on: January 18, 2007, 05:09:32 PM »



I searched for it and I didn't find it... it is very simple  :lol:

at the bottom of Sub JoinGame, add:
Code: [Select]
If GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") = "" Then
Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", GetPlayerName(Index))
End If
Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")

at the bottom of Sub PlayerLevelUp, add:
Code: [Select]
Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")
and at the bottom of your main.txt add:

Code: [Select]
Sub SetPlayerRealName(Index, name)
Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", name)
End Sub

:lol:
Fax
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Hahaha what?


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« Reply #1 on: January 18, 2007, 05:11:39 PM »

you testsed this sir?
vicho815
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« Reply #2 on: January 18, 2007, 05:15:37 PM »

yep...
Fax
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Hahaha what?


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« Reply #3 on: January 18, 2007, 05:17:40 PM »

kool
vicho815
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« Reply #4 on: January 18, 2007, 05:18:28 PM »

 :lol:
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« Reply #5 on: January 18, 2007, 05:50:40 PM »

when the player lvls up it will be like Bill[5][6]
vicho815
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« Reply #6 on: January 18, 2007, 05:55:25 PM »

i tested it with te and it worked :S
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« Reply #7 on: January 18, 2007, 05:55:36 PM »

jup
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« Reply #8 on: January 18, 2007, 06:13:07 PM »

jup

jup to wut?
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« Reply #9 on: January 18, 2007, 06:16:18 PM »

jup

jup to wut?
Jup i think means "yup" in dutch
like that in dutch is "Dat"
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« Reply #10 on: January 18, 2007, 06:19:32 PM »

i know wut he means... i don't know who he's saying jup to...
vicho815
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« Reply #11 on: January 18, 2007, 06:28:03 PM »

not completely sure but when the player lvls up it will be like Bill[5][6]
in EE that happened... but now it should work...
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« Reply #12 on: January 19, 2007, 02:55:22 AM »

i meant that the script didn't work before he altered it
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« Reply #13 on: January 19, 2007, 10:57:59 AM »

will it still work on te?
vicho815
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« Reply #14 on: January 19, 2007, 11:09:11 AM »

now yes
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« Reply #15 on: January 19, 2007, 11:24:10 AM »

Look at the topic totally above. I added those things on 1 page already. They say if a script is for TE and EE or only for EE
vicho815
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« Reply #16 on: January 19, 2007, 11:36:50 AM »

yeah is really cool...
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« Reply #17 on: January 19, 2007, 11:53:18 AM »

Thanks you *goes to do the other 2 pages*
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« Reply #18 on: January 20, 2007, 08:11:52 AM »

Not working for me
Sawney
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« Reply #19 on: March 23, 2007, 06:07:04 PM »

Ok so I added this script in and it works, but the characters now have items floating on and around them...What happened? lol.
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