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If GetVar("Steed.ini", GetPlayerName(Index), "Steed") = "1" Then Call PlayerMsg(Index, "You are on a steed already.", 12) Else Call PutVar("Steed.ini", GetPlayerName(Index), "Steed", "1") Call PutVar("Steed.ini", GetPlayerName(Index), "NormalClass", CStr(GetPlayerClass(Index))) Call SetPlayerClass(Index, Int(GetVar("SteedConfig.ini", "Config", "SteedClass"))) Call PutVar("Steed.ini", GetPlayerName(Index), "Sprite", CStr(GetPlayerSprite(Index))) Call SetPlayerSprite(Index, Int(GetVar("SteedConfig.ini","Config","SteedSprite"))) Call SendPlayerData(Index) End If
If GetVar("Steed.ini", GetPlayerName(Index), "Steed") <> "1" Then Call PlayerMsg(Index, "You aren't on a steed.", 12) Else Call PutVar("Steed.ini", GetPlayerName(Index), "Steed", "0") Call SetPlayerClass(Index, Int(GetVar("Steed.ini", GetPlayerName(Index), "NormalClass"))) Call SetPlayerSprite(Index, Int(GetVar("Steed.ini", GetPlayerName(Index), "Sprite"))) Call SendPlayerData(Index) End If
[Config]SteedClass=#SteedSprite=%
Remember that marshmallow from Ghost Busters? marsh is a Canadian version of that.
Hello! I am French and I have found my happiness on your software.
so instead of blocks (which would block the steed as well) you put a class block for every class except the steed right?
ah is the stead a big sprite or normal?
1+ internet points GodlordNice script, if only we could use 64x64.