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Bit says: off line -.- go on mine
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Site Author : Topic: True 3-Frame Movement  (Read 3518 times)
0 Members and 1 Guest are viewing this topic.
September 05, 2008, 07:59:38 PM
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There is only one problem, and that is for the newest version of Eclipse. It has an option to use SP for running, which messes up the game when removed, other than that, it is completely and totally flawless! I was waiting for the day when someone would fix this problem.
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September 19, 2008, 03:07:21 PM
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Haha, thanks a lot guys!

Also, I never really liked the SP for running thing.
If I can get around to it, I'll see if I can fix it for SP users.
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September 23, 2008, 04:04:24 AM
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I used it to EE1.0 Barons vcersion and it works great. Very good idea and well done. Thanks for that code i will use it in Aphelion Online. :)
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September 23, 2008, 04:10:37 AM
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Hm.. GREAT code,  perfect.  But, I prefer 32 frame XD >.>
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September 24, 2008, 01:11:39 PM
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32 frame 0.O
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October 02, 2008, 05:50:28 AM
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Glad you like my code.

Here's how to add a different attack frame:

Code: (vb) [Select]
' Check for animation
    Anim = 1
  If Player(Index).Attacking = 0 Then
    Select Case GetPlayerDir(Index)
      Case DIR_UP
        If (Player(Index).yOffset > 8) Then Anim = Player(Index).Step
      Case DIR_DOWN
        If (Player(Index).yOffset < -8) Then Anim = Player(Index).Step
      Case DIR_LEFT
        If (Player(Index).xOffset > 8) Then Anim = Player(Index).Step
      Case DIR_RIGHT
        If (Player(Index).xOffset < -8) Then Anim = Player(Index).Step
    End Select
  Else
    If Player(Index).AttackTimer + 1000 > GetTickCount Then
      Anim = 4
    End If
  End If

Then find:

Code: [Select]
rec.Left = (GetPlayerDir(Index) * 3 + Anim) * 32
and replace with:

Code: [Select]
rec.Left = (GetPlayerDir(Index) * 4 + Anim) * 32
Enjoy.
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October 08, 2008, 07:00:15 AM
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Hey,

well done, but the when i walk downstairs the top of his head kinda comes after... it looks weird ^^
any idea how to fix?

- Tyr
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October 08, 2008, 07:33:03 AM
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Put the same code in BltPlayerTop.
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October 08, 2008, 07:59:08 AM
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Put the same code in BltPlayerTop.


lol i replaced the same twice :) thx awesome code!
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October 29, 2008, 04:56:33 AM
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Is it easy to make this work at the original RMXP sizes?
Not the 3|3|3|3 thingy but:
1|1|1
1|1|1
1|1|1
1|1|1
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October 29, 2008, 05:23:24 AM
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Teh Uberleet
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rmxp is

1|1|1|1
1|1|1|1
1|1|1|1
1|1|1|1

if you change the offsets it can be done but it would require multiple character sets or an offset 256 every new char
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October 29, 2008, 06:03:17 AM
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Well, you could make it so it opens 32 spaces.
Also, then what I ment isn't in RMXP style, although, you could simply make this line:
1,2,3,2,1,2,3,2,1,2,3,...
I think it'll work, since the 4th tile of RMXP is the same one as the 2nd one :P
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October 29, 2008, 06:34:43 AM
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Go rip it from Essence, or buy the feature from my 'Help Wanted' thread :P

Or, just add a little bit of code to BltPlayer changing the rec depending on the direction.
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October 29, 2008, 09:06:41 AM
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And now in noob language plz? xD
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November 15, 2008, 01:16:09 PM
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This is an awesome code, thx! Works flawless, I'm certainly gonna use this in my game :)
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November 16, 2008, 02:54:04 PM
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No problem.
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November 20, 2008, 03:26:11 AM
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Can you edit it for npc's too please?
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February 06, 2009, 01:59:33 PM
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Can you edit it for npc's too please?

yes please. I want it to work with my npcs.. cuz they look how they originally looked before i put the code in =P
Edit: oops! necro post. Sorry =S
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February 08, 2009, 03:35:36 PM
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yes please. I want it to work with my npcs.. cuz they look how they originally looked before i put the code in =P
Edit: oops! necro post. Sorry =S


don't necropost. Save the kittens.
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I just Bilbo'd your Baggins and also the game
February 08, 2009, 03:40:53 PM
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Well now it's not necroing anymore since Chakkra posted. New topic, basically.
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POPS NPCS!

Destiny is:
I want PONIES AND RAINBOWS!  *Shakes a fist*

Oh shut up.  No one listens to you any way.

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