yeah i think that would have a bug... was just to get you started...ok... lets analyze this logically... but there are many approaches to this. Lets take another.you want to give a spell a range of 6.so your target can not be any more than 6 away from you, wether you mean X axis or Y axis.So lets make 2 variables. Xmax = Player X + rangeXmin = Player X -range.Now we need to see if Target X is in that set.So we say...If Target X is > Xmax and Target X is < Xmin then we abort spell.Else if "the Y version" then we abort spellElse We are ok.end if.Did that help?
Remember that marshmallow from Ghost Busters? marsh is a Canadian version of that.
Hello! I am French and I have found my happiness on your software.
"Give a man a fish, he will eat for a day. Teach a man to fish, he will eat for a lifetime"
I have to change something in the script ... Now when I use the spell, the game hangs.. help..
O, AND, if any1 know how to make the attack, like random, instead of always 5, or always 15, that would be awsome to.
AWSOME! what about the animation?
the animation is easy, and fully working in his original script, the only thing he doesn't mention, is that it uses the animation from an existing spell...