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Site Author : Topic: Evilbunnie's Quest Maker (Advanced no bugs) UPDATED: 13/2/2010  (Read 3401 times)
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January 21, 2010, 09:49:45 PM
Im your best friend :)
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    I have some ideas: After quest finished, class will change.
    And can you make more reward items?
    This is a basic one for now.
    If you want more items, Just do a simple Copyapaste :P
    Aswell I am releasing the source right about now..

    « Last Edit: February 12, 2010, 12:46:42 PM by Captain evilbunnie » Logged


    January 21, 2010, 10:27:55 PM
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    I have some ideas: After quest finished, class will change.
    And can you make more reward items?
    This is a basic one for now.
    If you want more items, Just do a simple Copyapaste :P
    Aswell I am releasing the source right about now..
    I know, but im lazy
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    January 29, 2010, 10:18:19 PM
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    Now I'm back from holiday, Fixed up some bugs.
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    February 01, 2010, 01:30:04 PM
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    Mh.... maybe a little bit "stolen" ?
    ... Kirbys QuestMaker 2
     no comment -.-
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    February 01, 2010, 06:47:23 PM
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    Mh.... maybe a little bit "stolen" ?
    ... Kirbys QuestMaker 2
     no comment -.-

    What? It's not like you copyrighted the name. -.-'

    Also, yours doesn't work. I've had to fix 50+ scripts because of your questmaker which actually doesn't work ><.

    Third, this is made in a different language, there's no way he could have stolen code etc.
    Logged
    February 01, 2010, 07:56:12 PM
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    Yeah kirby would you like me to google "questmaker" and see how many have come before you that you've "stolen"?

    Didn't think so...
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    February 02, 2010, 06:38:56 AM
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    Kirbys Questmaker2 is working 100%.
    And the Output Code is exactly like my Questmaker.
    ANd no, its doesnt made in different language.

    da sag ich nur eins: kackboons, Ripper. VOn diesem verschissenen Forum hab ich mir mehr erhofft. Alles nur kleine Aufsehenerreger und dumme kleine Scriptkiddys.

    Ich werd euch nun nix mehr programmieren.
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    February 02, 2010, 03:29:00 PM
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    Kirbys Questmaker2 is working 100%.
    And the Output Code is exactly like my Questmaker.
    ANd no, its doesnt made in different language.

    da sag ich nur eins: kackboons, Ripper. VOn diesem verschissenen Forum hab ich mir mehr erhofft. Alles nur kleine Aufsehenerreger und dumme kleine Scriptkiddys.

    Ich werd euch nun nix mehr programmieren.
    "I say only one thing: kackboons, Ripper. Of this shitty forum, I've been hoping for more myself. Everything just little startling and silly little script Kiddys.

    I will now program you nothing more."

    Scared to say it in English or what?

    And LOL @ the little script kiddies part, nothing more to add...
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    February 02, 2010, 03:41:27 PM
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    Few questions:

    1.  Where do we need to put Quest.ini?
    2.  Is the Inventory Script already in Eclipse Stable? o.o
    3.  Where do I paste the code. o.o
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    February 02, 2010, 08:25:17 PM
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    Kirbys Questmaker2 is working 100%.
    And the Output Code is exactly like my Questmaker.
    ANd no, its doesnt made in different language.

    da sag ich nur eins: kackboons, Ripper. VOn diesem verschissenen Forum hab ich mir mehr erhofft. Alles nur kleine Aufsehenerreger und dumme kleine Scriptkiddys.

    Ich werd euch nun nix mehr programmieren.
    It's not like yours you duck tard.

    Every Quest script will have similaritys.

    Look at the source you faggot. It's vb.net yours is VB6.
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    February 02, 2010, 08:27:40 PM
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    Few questions:

    1.  Where do we need to put Quest.ini? - No need. it generates auto.
    2.  Is the Inventory Script already in Eclipse Stable? o.o  - Nope.
    3.  Where do I paste the code. o.o In Scripted Npc
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    February 03, 2010, 09:11:14 AM
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    Kirbys Questmaker2 is working 100%.
    And the Output Code is exactly like my Questmaker.
    ANd no, its doesnt made in different language.

    GetVar returns a string, not a integer. You have GetVar(...) = #. It's supposed to be GetVar(...) "#".

    So unless you modified the source to make GetVar return an integer, then chances are it doesn't work, and even if you did, it would work only for you.

    There's only so many ways to make a quest script, it's not like there's 100 billion different ways. It's GetVar, PutVar, GiveItem, TakeItem. etc.

    It IS made in a different language. Try running it without NET framework, it won't work.
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    February 03, 2010, 10:00:55 PM
    Im your best friend :)
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    Kirbys Questmaker2 is working 100%.
    And the Output Code is exactly like my Questmaker.
    ANd no, its doesnt made in different language.

    da sag ich nur eins: kackboons, Ripper. VOn diesem verschissenen Forum hab ich mir mehr erhofft. Alles nur kleine Aufsehenerreger und dumme kleine Scriptkiddys.

    Ich werd euch nun nix mehr programmieren.
    Actuly, you're a script kiddy too. You didn't program SadScript, Or eclipse so basicly yeah..
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    February 12, 2010, 11:54:11 AM
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    Well since it's Saturday and I'm bored, What should I add?
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    February 12, 2010, 12:41:35 PM
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    UPDATES:

    Added Abbility to redo quest (If Checked)
    Added Text to say when finished Quest
    Added Stackable Checks

    NEW CODE
    Code: [Select]
    Case 0
    If GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "" Then
    Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "0")
    End If

    If GetPlayerLevel(Index) >= 3 And GetPlayerLevel(Index) <= 8 Then
    If GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "0" Then
    'Quest started!
    Call PlayerMsg(Index, "Evilbunnnie: Hello, weclome to GRIFFENDOR, Please do my quest.", BRIGHTCYAN)
    Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "1")
    Exit Sub
    End If
    End If

    If GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "1" Then
    If CanTake(Index, 5, 4) Then
    'Quest Middle
    Call GiveItem(Index, 3, 0)
    Call SetPlayerEXP(Index, GetPlayerEXP(Index) + 6)
    Call SendStats(Index)
    Call PlayerMsg(Index, "Evilbunnnie: YAY YOU DID IT!!", BRIGHTCYAN)
    Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "2")
    Exit Sub
    Else
    Call PlayerMsg(Index, "Evilbunnnie: You haven't found the money yet! Look around partner :)", BRIGHTCYAN)
    Exit Sub
    End If
    End If

    If GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "2" Then
    'Oops! you have already done this quest!
    Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "0")
    Call PlayerMsg(Index, "Evilbunnnie: You can now redo this quest, Ask me again now.", BRIGHTCYAN)
    End If

    NEW PICTURES:

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    February 12, 2010, 12:59:48 PM
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    Nice! I will test it now :)
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    February 27, 2010, 11:53:23 AM
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    Erhm. It wont take away mah itemz. "yes, I filled in the entire thing"

    He just says "Thank you! I needed these so much! *puts in pocket*"
    And then it doesnt take them, I talk to him again and hes all like
    "Thanks again."
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    February 27, 2010, 12:20:34 PM
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    Change 'Quest Redoable' to 'Quest Repeatable.'


    Logged

    February 27, 2010, 12:50:26 PM
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    Erhm. It wont take away mah itemz. "yes, I filled in the entire thing"

    He just says "Thank you! I needed these so much! *puts in pocket*"
    And then it doesnt take them, I talk to him again and hes all like
    "Thanks again."

    Make sure the item is stackable.
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    February 27, 2010, 08:16:26 PM
    Apples. :3
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    Whell. Now its still not working. :)
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