I have some ideas: After quest finished, class will change.And can you make more reward items?
Quote from: Minilinkki ಠ益ಠ [Level 15] on January 21, 2010, 09:45:37 PMI have some ideas: After quest finished, class will change.And can you make more reward items?This is a basic one for now.If you want more items, Just do a simple Copyapaste Aswell I am releasing the source right about now..
Mh.... maybe a little bit "stolen" ?... Kirbys QuestMaker 2 no comment -.-
Kirbys Questmaker2 is working 100%.And the Output Code is exactly like my Questmaker.ANd no, its doesnt made in different language.da sag ich nur eins: kackboons, Ripper. VOn diesem verschissenen Forum hab ich mir mehr erhofft. Alles nur kleine Aufsehenerreger und dumme kleine Scriptkiddys.Ich werd euch nun nix mehr programmieren.
Few questions:1. Where do we need to put Quest.ini? - No need. it generates auto.2. Is the Inventory Script already in Eclipse Stable? o.o - Nope.3. Where do I paste the code. o.o In Scripted Npc
Kirbys Questmaker2 is working 100%.And the Output Code is exactly like my Questmaker.ANd no, its doesnt made in different language.
Case 0If GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "" ThenCall PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "0")End IfIf GetPlayerLevel(Index) >= 3 And GetPlayerLevel(Index) <= 8 ThenIf GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "0" Then'Quest started!Call PlayerMsg(Index, "Evilbunnnie: Hello, weclome to GRIFFENDOR, Please do my quest.", BRIGHTCYAN)Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "1")Exit SubEnd IfEnd IfIf GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "1" ThenIf CanTake(Index, 5, 4) Then'Quest MiddleCall GiveItem(Index, 3, 0)Call SetPlayerEXP(Index, GetPlayerEXP(Index) + 6)Call SendStats(Index)Call PlayerMsg(Index, "Evilbunnnie: YAY YOU DID IT!!", BRIGHTCYAN)Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "2")Exit SubElseCall PlayerMsg(Index, "Evilbunnnie: You haven't found the money yet! Look around partner :)", BRIGHTCYAN)Exit SubEnd IfEnd IfIf GetVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬") = "2" Then'Oops! you have already done this quest!Call PutVar("Scripts\Quest.ini", GetPlayerName(Index), "Evil's Quest!¬", "0")Call PlayerMsg(Index, "Evilbunnnie: You can now redo this quest, Ask me again now.", BRIGHTCYAN)End If
Erhm. It wont take away mah itemz. "yes, I filled in the entire thing"He just says "Thank you! I needed these so much! *puts in pocket*"And then it doesnt take them, I talk to him again and hes all like"Thanks again."