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Site Author : Topic: Better Looking Character Selection Screen  (Read 196 times)
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February 06, 2010, 11:21:56 PM
Administrator JK
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Hi, basically I want to change the character screen.
In the create character menu it has the sprite of how the character will look, while walking. How do I make it show the sprite of the character is a slot is used and how do I make it show a blank box if the slot is unused?
« Last Edit: February 07, 2010, 10:58:33 PM by hagefade » Logged

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February 08, 2010, 08:28:41 PM
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No one knows how?
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February 08, 2010, 08:31:21 PM
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it would have to be a source edit. Unfortunatey I know nothing about source edits.  :P
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February 08, 2010, 10:17:30 PM
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Ya I know it would be a source edit cause I could see the one in the new character screen while in VB6.
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February 08, 2010, 11:54:46 PM
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Your paragraph confuses me.
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February 09, 2010, 12:51:54 PM
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Okay so because I want to know how to make a walking image of the character for the character selection screen like the one in the character creation screen. You know in the creation screen it has a character walking, male, female, of the class you choose. How do I do that but not have it as a set sprite, but as the sprite of the character?
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February 09, 2010, 01:01:08 PM
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theres no easy way to do this.
you need to get a copy of Visual Basic 6 and open up the project.

You can use either a loop or a timer (go with a loop) to draw the sprite walking

it requires knowledge of either directdraw or GDI rendering.
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February 09, 2010, 06:06:31 PM
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Well it doesn't need to be walking, basically I just want an image of the sprite of the player's character standing there, if the slot is unused it just should be black.
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February 09, 2010, 06:14:45 PM
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a bltToDC would do it. with Eclipse's current set up, not too easy to do.

if it was properly set up, 1 line of code would do it

you're gonna have to learn some directDraw..or some of the GDI functions
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February 09, 2010, 11:08:47 PM
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Aww =(
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