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Pages: [1] 2
Site Author : Topic: CTF Script  (Read 5504 times)
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July 13, 2006, 07:55:57 PM
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    CTF Script (#0)
    Ok I got a request for this in my request topic so I made it...
    Difficulty unknown/5 lol yep I dont know again

    Ok First Place This At the bottom of your main.txt

    Code: [Select]
    Sub when_you_die_for_ctf(index)
    If GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing") = 1 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", 0)
    If GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag") = 1 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 0)
    If GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color") = 1 Then
    Call PutVar("CTF.ini " , "CTF", "blue_captured", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PlayerMsg(index, "You had the Blue flag when you died... You Have Been Removed From the game. Good Luck Next Time", 2)
    ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color") = 2 Then
    Call PutVar("CTF.ini " , "CTF", "red_captured", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PlayerMsg(index, "You had the Red flag when you died... You Have Been Removed From the game. Good Luck Next Time", 2)
    End If
    ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag") = 0 Then
    Call PlayerMsg(index, "You Didnt have the flag when you died... You Have Been Removed From the game.", 2)
    End If
    Else
    Call PlayerMsg(index, "I see you have once played Capture The Flag Come Play Again!", 2)
    End If
    End Sub

    '******************************************
    Sub start_C_T_F_red(index)'***************
    'By Brutal <-- (must stay if code edited)**
    '******************************************
    On Error Resume next
    Dim playing_red
    Dim players_playing_red
    Dim color_red
    Dim amount_needed_red
    Dim red_start_map
    Dim red_start_y
    Dim red_start_x
    Dim red_ban
    Dim red_game

    red_start_map = GetVar("CTF.ini ", "CTF", "red_start_map")
    red_start_x = GetVar("CTF.ini ", "CTF", "red_start_x")
    red_start_y = GetVar("CTF.ini ", "CTF", "red_start_y")
    red_ban = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "banned")

    playing_red = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing")
    color_red = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color")
    players_playing_red = GetVar("CTF.ini ", "CTF", "playersplayingred")
    amount_needed_red = GetVar("CTF.ini ", "CTF", "amountofplayersneededforred")
    red_game = GetVar("CTF.ini ", "CTF", "gamegoing")
    if red_game = 0 Then
    If red_ban = 0 Then
    If playing_red = 0 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", Int(1))
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 2)
    If players_playing_red = 0 Then
    players_playing_red = 1
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_red))
    Call MapMsg(GetPlayerMap(index), "There is now " & players_playing_red & " Player and you need " & amount_needed_red & " Players to start the game once there is enough players please step on the portal again to start the game!!!", 6)
    ElseIf players_playing_red > 0 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", players_playing_red+1)
    Call MapMsg(GetPlayerMap(index), "There is now " & players_playing_red+1 & " Players and you need " & amount_needed_red & " Players to start the game once there is enough players please step on the portal again to start the game!!!", 6)
    End If
    ElseIf playing_red > 0 Then
    If color_red = 1 Then
    If players_playing_red = amount_needed_red Then
    Call PlayerWarp(index, red_start_map, red_start_x, red_start_y)
    Call PutVar("CTF.ini " , "CTF", "gamegoing", 1)
    Else
    If color_red = 2 Then
    Call PlayerMsg(index, "You Are Already Waiting for a game to start. you are the color Red going for the Blue flag", 2)
    Else
    Call PlayerMsg(index, "You Are Already Waiting for a game to start. you are the color Blue going for the Red flag", 2)
    End If
    End If
    Else
    Call PlayerMsg(index, "Get On your own portal!!!!", 2)
    End If
    End If
    ElseIf red_ban = 1 Then
    Call PlayerMsg(index, "you have been banned do not return here until a mod unbans you...", 2)
    End If
    ElseIf red_game = 1 Then
    Call PlayerMsg(index, "Sorry there is already a game going", 2)
    End If

    End Sub


    '******************************************
    Sub start_C_T_F_blue(index)'***************
    'By Brutal <-- (must stay if code edited)**
    '******************************************
    On Error Resume next
    Dim playing_blue
    Dim players_playing_blue
    Dim color_blue
    Dim amount_needed
    Dim blue_start_map
    Dim blue_start_y
    Dim blue_start_x
    Dim blue_ban

    blue_start_map = GetVar("CTF.ini ", "CTF", "blue_start_map")
    blue_start_x = GetVar("CTF.ini ", "CTF", "blue_start_x")
    blue_start_y = GetVar("CTF.ini ", "CTF", "blue_start_y")
    blue_ban = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "banned")

    playing_blue = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing")
    color_blue = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color")
    players_playing_blue = GetVar("CTF.ini ", "CTF", "playersplaying")
    amount_needed = GetVar("CTF.ini ", "CTF", "amountofplayersneeded")
    blue_game = GetVar("CTF.ini ", "CTF", "gamegoing")


    if blue_game = 0 Then
     If blue_ban = 0 Then

    If playing_blue = 0 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", Int(1))
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 2)
    If players_playing_blue = 0 Then
    players_playing_blue = 1
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_blue))
    Call MapMsg(GetPlayerMap(index), "There is now " & players_playing_blue & " Player and you need " & amount_needed & " Players to start the game once there is enough players please step on the portal again to start the game!!!", 6)
    ElseIf players_playing_blue > 0 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", players_playing_blue+1)
    Call MapMsg(GetPlayerMap(index), "There is now " & players_playing_blue+1 & " Players and you need " & amount_needed & " Players to start the game once there is enough players please step on the portal again to start the game!!!", 6)
    End If
    ElseIf playing_blue > 0 Then
    If color_blue = 2 Then
    If players_playing_blue = amount_needed Then
    Call PlayerWarp(index, blue_start_map, blue_start_x, blue_start_y)
    Call PutVar("CTF.ini " , "CTF", "gamegoing", 1)
    Else
    If color_blue = 2 Then
    Call PlayerMsg(index, "You Are Already Waiting for a game to start. you are the color blue going for the red flag", 2)
    Else
    Call PlayerMsg(index, "You Are Already Waiting for a game to start. you are the color red going for the blue flag", 2)
    End If
    End If
    ElseIf color_blue = 1 Then
    Call PlayerMsg(index, "Get On your own portal!!!!", 2)
    End If
    End If
    ElseIf blue_ban = 1 Then
    Call PlayerMsg(index, "you have been banned do not return here until a mod unbans you...", 2)
    End If
    ElseIf blue_game = 1 Then
    Call PlayerMsg(index, "Sorry there is already a game going", 2)
    End If
    End Sub



    '******************************************
    Sub blue_flag(index)'**********************
    'By Brutal <-- (must stay if code edited)**
    '******************************************
    Dim Get_Color
    Dim Get_Red_Map
    Dim Get_Blue_Map
    Dim Get_Has_Flag
    Dim game_portals_Map
    Dim game_portals_Y
    Dim game_portals_X
    Dim players_playing_blue2
    Dim Game_Over
    Get_Color = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color")
    Get_Red_Map = GetVar("CTF.ini ", "CTF", "red_start_map")
    Get_Blue_Map = GetVar("CTF.ini ", "CTF", "blue_start_map")
    Game_Over = GetVar("CTF.ini ", "CTF", "game_over")

    game_portals_Map = GetVar("CTF.ini ", "CTF", "game_portals_map")
    game_portals_X = GetVar("CTF.ini ", "CTF", "game_portals_x")
    game_portals_Y = GetVar("CTF.ini ", "CTF", "game_portals_y")
    players_playing_blue2 = GetVar("CTF.ini ", "CTF", "playersplaying")
    Get_Has_Flag = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag")

    If Get_Color = 1 Then
    Call PlayerMsg(index, "You Got There Flag Now Take It Back To Your Flag and Stand UNder Yours!!! Hurry and dont die!!!", 2)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 1)
    Call MapMsg(Get_Red_Map, GetPlayerName(index) & "Has The Red Flag You Better Kill Him Red Team!!!", 15)
    Call MapMsg(Get_Blue_Map, GetPlayerName(index) & "Has The Red Flag You Better Kill Him Red Team!!!", 15)
    ElseIf Get_Color = 2 Then
    Get_Has_Flag = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag")
    If Get_Has_Flag = 1 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 0)
    Call PutVar("CTF.ini ", "CTF", "game_over", 1)
    Call MapMsg(Get_Red_Map, GetPlayerName(index) & "Has Won The Game For The Red Team!!! Return to a flag to be warp out(a new game cannot be started while someone is in the playing field and mods can ban you from the game)", 15)
    Call MapMsg(Get_Blue_Map, GetPlayerName(index) & "Has Won The Game For The Red Team!!!Return to a flag to be warp out(a new game cannot be started while someone is in the playing field and mods can ban you from the game)", 15)
    Else

    If Game_Over = 1 Then
    If players_playing_blue2 > 1 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_blue2-1))
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", 0)
    Call PlayerWarp(index, game_portals_Map, game_portals_X, game_portals_Y)
    ElseIf players_playing_blue2 = 1 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_blue2-1))
    Call PutVar("CTF.ini " , "CTF", "gamegoing", 0)
    Call PutVar("CTF.ini " , "CTF", "gave_over", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", 0)
    Call PlayerWarp(index, game_portals_Map, game_portals_X, game_portals_Y)
    End If
    ElseIf Game_Over = 0 Then
    Call PlayerMsg(index, "Return Once You Have The Flag!!! Or the game is over!", 2)
    End If
    End If
    End If
    End Sub



    '******************************************
    Sub red_flag(index)'**********************
    'By Brutal <-- (must stay if code edited)**
    '******************************************
    Dim Get_Color2
    Dim Get_Red_Map2
    Dim Get_Blue_Map2
    Dim Get_Has_Flag2
    Dim game_portals_Map2
    Dim game_portals_Y2
    Dim game_portals_X2
    Dim players_playing_blue22
    Dim Game_Over2
    Get_Color2 = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color")
    Get_Red_Map2 = GetVar("CTF.ini ", "CTF", "red_start_map")
    Get_Blue_Map2 = GetVar("CTF.ini ", "CTF", "blue_start_map")
    Game_Over2 = GetVar("CTF.ini ", "CTF", "game_over")

    game_portals_Map2 = GetVar("CTF.ini ", "CTF", "game_portals_map")
    game_portals_X2 = GetVar("CTF.ini ", "CTF", "game_portals_x")
    game_portals_Y2 = GetVar("CTF.ini ", "CTF", "game_portals_y")
    players_playing_blue22 = GetVar("CTF.ini ", "CTF", "playersplaying")
    Get_Has_Flag = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag")

    If Get_Color2 = 2 Then
    Call PlayerMsg(index, "You Got There Flag Now Take It Back To Your Flag and Stand UNder Yours!!! Hurry and dont die!!!", 2)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 1)
    Call MapMsg(Get_Red_Map, GetPlayerName(index) & "Has The Red Flag You Better Kill Him Red Team!!!", 15)
    Call MapMsg(Get_Blue_Map, GetPlayerName(index) & "Has The Red Flag You Better Kill Him Red Team!!!", 15)
    ElseIf Get_Color2 = 1 Then
    Get_Has_Flag2 = GetVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag")
    If Get_Has_Flag2 = 1 Then
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "has_flag", 0)
    Call PutVar("CTF.ini ", "CTF", "game_over", 1)
    Call MapMsg(Get_Red_Map2, GetPlayerName(index) & "Has Won The Game For The Red Team!!! Return to a flag to be warp out(a new game cannot be started while someone is in the playing field and mods can ban you from the game)", 15)
    Call MapMsg(Get_Blue_Map2, GetPlayerName(index) & "Has Won The Game For The Red Team!!!Return to a flag to be warp out(a new game cannot be started while someone is in the playing field and mods can ban you from the game)", 15)
    Else

    If Game_Over2 = 1 Then
    If players_playing_blue22 > 1 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_blue22-1))
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", 0)
    Call PlayerWarp(index, game_portals_Map2, game_portals_X2, game_portals_Y2)
    ElseIf players_playing_blue22 = 1 Then
    Call PutVar("CTF.ini " , "CTF", "playersplaying", Int(players_playing_blue22-1))
    Call PutVar("CTF.ini " , "CTF", "gamegoing", 0)
    Call PutVar("CTF.ini " , "CTF", "gave_over", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "color", 0)
    Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CTF", "playing", 0)
    Call PlayerWarp(index, game_portals_Map2, game_portals_X2, game_portals_Y2)
    End If
    ElseIf Game_Over2 = 0 Then
    Call PlayerMsg(index, "Return Once You Have The Flag!!! Or the game is over!", 2)
    End If
    End If
    End If
    End Sub


    Then Find This
    Code: [Select]
    Sub OnDeath(index)
    Dim mapnum
    Dim x
    Dim y
    Dim I
    I = GetPlayerClass(index)

    mapnum = GetVar("Classes\Class" & I & ".ini", "CLASS", "Map")
    y = GetVar("Classes\Class" & I & ".ini", "CLASS", "y")
    x = GetVar("Classes\Class" & I & ".ini", "CLASS", "x")
    Call PlayerWarp(index, mapnum, x, y)
    End Sub


    And REPLACE it with this
    Code: [Select]
    Sub OnDeath(index)
    Dim mapnum
    Dim x
    Dim y
    Dim I
    I = GetPlayerClass(index)

    mapnum = GetVar("Classes\Class" & I & ".ini", "CLASS", "Map")
    y = GetVar("Classes\Class" & I & ".ini", "CLASS", "y")
    x = GetVar("Classes\Class" & I & ".ini", "CLASS", "x")
    Call PlayerWarp(index, mapnum, x, y)
    Call when_you_die_for_ctf(index)
    End Sub


    Then Find This
    Code: [Select]
    '********************************
    Sub ScriptedTile(index, Script)  
    '********************************

    Select Case Script


    And Put This Under it CHANGEING THE CASES ACCORDINGLY TO WHAT U ALREADY HAVE!!!!!!!!!
    Code: [Select]
    '<><><><><>
    Case 0
    Call start_C_T_F_red(index)
    '<><><><><>
    Case 1
    Call start_C_T_F_blue(index)
    '<><><><><>
    Case 2
    Call blue_flag(index)
    '<><><><><>
    Case 3
    Call red_flag(index)


    Then Make an CTF.ini that says this
    Code: [Select]
    [CTF]
    amountofplayersneeded=#replace with amount of players you want per game#
    red_start_map=#replace with map with the red flag#
    red_start_x=#replace this with an x right next to the red flag#
    red_start_y=#replace this with an y right next to the red flag#
    blue_start_map=#replace with map with the blue flag#
    blue_start_x=#replace this with an x right next to the blue flag#
    blue_start_y=#replace this with an y right next to the blue flag#
    playersplaying=0
    game_portals_map=#replace with map that the blue and red portals are on#
    game_portals_x=#replace with A x that the blue and red portals are on#
    game_portals_y=#replace with A y that the blue and red poertals are on#
    game_over=0
    gamegoing=0



    Ok and thats it(atleast I think I didnt leave out anything it was alot of code so sry if I did...)

    HOW TO USE
    ok place the first 2 scripted tiles on the map you want the portals to start the game to be on. Then fill out the CTF.ini accordingly DO NOT MESS WITH THE GAME_OVER GAMEGOING OR PLAYERSPLAYING OR IT WILL NOT WORK!!!!!. put the 3 scriptited tile I gave you where the blue flag goes and the fourth scripted tile where the red flag go's. There is a way to ban the ppl but u have to have access to there server file for now ill prolly change this later. Thats all feel free to ask questions but be spicific(spelled wrong) but I might just tell you to go away so ya....


    ~Brutal
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    July 14, 2006, 03:14:33 AM
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    CTF Script (#1)
    I haven't tryed this out yet, I will tomorrow so I'm not sure if it works, but if it does... TY TY TY TY!! I know alot of people have been wanting this!
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    AKA:Lyden

    Tales of Adriana Creator
    July 14, 2006, 04:12:53 AM
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    CTF Script (#2)
    you can't play the ctf when you do? wy not just adding a place to spwan when they die?
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    thinks godlord is an crazy dutchie :D
    July 14, 2006, 02:08:37 PM
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    CTF Script (#3)
    didnt have the time XD also helps limit the time of the game if ppl just keep respawning in the game it could last forever
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    July 14, 2006, 04:28:29 PM
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    CTF Script (#4)
    you could set a max score?
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    thinks godlord is an crazy dutchie :D
    July 14, 2006, 09:03:16 PM
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    CTF Script (#5)
    no the score is one XD once someone get those other colors flag back to there's the game is over and once everyone leave a new one can be started
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    July 15, 2006, 04:47:01 AM
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    CTF Script (#6)
    hmm...k...that's one way to do it...I think most people like it your way :P
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    thinks godlord is an crazy dutchie :D
    July 15, 2006, 12:01:31 PM
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    CTF Script (#7)
    *puts in main.txt* ty!

    wait, in what folder do we put the CTF .ini?
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    July 15, 2006, 12:02:38 PM
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    CTF Script (#8)
    lol np :P
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    July 16, 2006, 04:52:50 PM
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    CTF Script (#9)
    I dont get it I mean I set everything but when you get 2 players the game wont start...
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    July 16, 2006, 05:07:08 PM
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    CTF Script (#10)
    you changed the ini right?
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    thinks godlord is an crazy dutchie :D
    July 16, 2006, 05:10:04 PM
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    CTF Script (#11)
    ya
    Logged


    July 16, 2006, 05:53:45 PM
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    Demi God
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    CTF Script (#12)
    could you show it?
    Logged

    thinks godlord is an crazy dutchie :D
    July 16, 2006, 05:59:30 PM
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    CTF Script (#13)
    I have it set up for the test so they are by each other but
    Code: [Select]
    [CTF]
    amountofplayersneeded=2
    red_start_map=1
    red_start_x=14
    red_start_y=1
    blue_start_map=1
    blue_start_x=13
    blue_start_y=1
    playersplaying=0
    game_portals_map=1
    game_portals_x=12
    game_portals_y=1
    game_over=0
    gamegoing=0
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    July 16, 2006, 06:03:22 PM
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    Demi God
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    CTF Script (#14)
    strange should work maby you did something wrong adding it?
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    thinks godlord is an crazy dutchie :D
    July 16, 2006, 06:45:28 PM
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    CTF Script (#15)
    when I get 2 ppl on the game wont start =\ so that might be a bug in it.
    Logged


    July 17, 2006, 10:05:42 PM
    Ex-Eclipse Programmer
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    CTF Script (#16)
    no... did u set the amountfofplayersneeded to 2?
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    July 17, 2006, 10:16:36 PM
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    CTF Script (#17)
    ya I posted the .ini
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    July 17, 2006, 10:33:06 PM
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    CTF Script (#18)
    try using a diff map for the game than thr 1 with the portal
    Logged
    July 27, 2006, 07:02:54 PM
    Suicidal Maniac
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    CTF Script (#19)
    :o I like this script
    Logged


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